Disney is Helping Boost the Country's STEM Education

Disney is Helping Boost the Country's STEM Education

"The company will give the grant to Boys & Girls Clubs of America (BGCA), a nonprofit organization that offers young people support and essential skills to help them reach their full potential.

The donation is expected to help grow the group's national STEM (Science, Technology, Engineering and Mathematics) curriculum, and establish new STEM centers of innovation in a dozen communities, including Atlanta, New Orleans and Washington, DC."

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Women and Girls are Still Trailing Behind In STEAM Education

Women and Girls are Still Trailing Behind In STEAM Education

"As a member of Algeria’s first-ever robotics team, the 18-year-old spent months designing a machine that can clean polluted water—or, at least, clear a replica of a river littered with colored plastic balls.

Sara had never studied robotics, nor did she have experience in Science, Technology, Engineering, Arts, and Mathematics (STEAM) education. But alongside her peers in Algiers, she built a working, remote-controlled robot that they successfully launched at the FIRST Global Challenge, an international high school robotics competition held in July in Washington, DC."

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UN Wants More Women in STEM Education

UN Wants More Women in STEM Education

"The United Nations has urged governments to invest more in science, technology, engineering and mathematics (STEM) education for females, as International Day of Women and Girls in Science was marked on Sunday.

According to Unesco, less than 30 percent of researchers in science worldwide are women. Moreover, only around one in three female students in higher education selects STEM subjects."

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Putting Tech in the Classroom

"Technology's integral role in education is evident, for example, in the growing focus on content and not just hardware. Yes, there remains the issue of getting devices into the hands of all students. But as mobile devices become more ubiquitous, attention is shifting to what runs on them — to creating and identifying effective online curricula and learning-based apps and games.

The good news is that some of the solutions we're seeing developed are undeniably powerful, innovative, research-based programs that open a world of learning opportunities for students. But there are still many dangers and potential conflicts, not the least of which is that it's often big corporations bringing those opportunities into the classroom."  Click here to learn more